6/24/2023 0 Comments Eon timer androidNow, following right behind the mobile release, we are launching Android 11 on Android TV to bring the latest platform features to the big screen.Īndroid 11 on Android TV introduces performance and privacy improvements, new features tailored for the TV, and updated developer tools, in addition to enabling many of the features we announced during the #11WeeksOfAndroid.Īndroid TV continues to bring many of the benefits that come with the core Android update to the TV. Please report any issues you may find.We’ve been turning it up to 11 all summer long, leading up to the launch of Android 11 on mobile. Add base documentation for getting started and how to contribute to EonTimer.Add unit tests to provide code coverage and hopefully increase stability of the program.My goals for the next release (after taking a short, much needed break) are: Fixed an issue where the last timer action would occasionally not fire.Fixed an issue where the first time running the timer would cause the first beep to lag due to a buffering issue.Switched to JavaFX MediaPlayer from Java's base Sound API for a consistent JavaFX platform.Added a "Set Target Frame" button specifically for setting the "Target Frame" instead of tying that functionality into the "Update" button.Timer will now display how much time has elapsed until the "Target Frame" is set so that a second timer application is no longer required to track elapsed time."Calibration" field remains so that manually calibrations are no longer required.Implemented the Generation 3 Variable Frame Timer with new functionality not present in ToastPlusOne's EonTimer implementation:.This should make it easier for anyone to contribute to EonTimer if they desire. Migrated GUI source from hard-coded source to FXML files.This should make it easier to manage the code base going forward with hopefully the realization of performance benefits while running the timer Switched from spinning up a new Thread for running the timer to a hybrid of using reactive programming and Kotlin coroutines.Switching from Java to Kotlin to reduce overall code base and to increase code expression.Using Spring Boot internally without starting a web server for the added benefit of autoconfiguration and dependency injection.Switched to the application plugin for Gradle to build EonTimer instead of building an UberJAR.MacOS and Linux users should the EonTimer scriptĢ.0.0 brings a lot of changes to the code base from 2.0.0-beta1 including:.Windows users should use the EonTimer.bat script.After unzipping EonTimer-2.0.0.zip, the scripts are located in the bin directory. This means there are now scripts included in the release to start EonTimer. IMPORTANT NOTE:Ģ.0.0 is now using the application plugin for Gradle to build EonTimer. EonTimer is finally moving out of beta into a proper release! This release has been something I've been working on pretty consistently since 9/2018.
0 Comments
Leave a Reply. |